//----------------------------------[departments]-----------------------------------------------
if(strcmp(cmd, "/departamentos", true) == 0 || strcmp(cmd, "/d", true) == 0)
{
if(IsPlayerConnected(playerid))
{
GetPlayerName(playerid, sendername, sizeof(sendername));
new length = strlen(cmdtext);
while ((idx < length) && (cmdtext[idx] <= ' '))
{
idx++;
}
new offset = idx;
new result[64];
while ((idx < length) && ((idx - offset) < (sizeof(result) - 1)))
{
result[idx - offset] = cmdtext[idx];
idx++;
}
result[idx - offset] = EOS;
if(!strlen(result))
{
SendClientMessage(playerid, COLOR_GRAD2, "Uso: (/d)epartamentos [Chat departamental ]");
return 1;
}
if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1)
{
if(PlayerInfo[playerid][pRango] == 6) { format(string, sizeof(string), "** Jefe %s: %s, Cambio. **", sendername, result); }
else if(PlayerInfo[playerid][pRango] == 5) { format(string, sizeof(string), "** Capitan %s: %s, Cambio. **", sendername, result); }
else if(PlayerInfo[playerid][pRango] == 4) { format(string, sizeof(string), "** Teniente %s: %s, Cambio. **", sendername, result); }
else if(PlayerInfo[playerid][pRango] == 3) { format(string, sizeof(string), "** Sargento %s: %s, Cambio. **", sendername, result); }
else if(PlayerInfo[playerid][pRango] == 2) { format(string, sizeof(string), "** Oficial %s: %s, Cambio. **", sendername, result); }
else if(PlayerInfo[playerid][pRango] == 1) { format(string, sizeof(string), "** Cadete %s: %s, Cambio. **", sendername, result); }
else
{
format(string, sizeof(string), "** Oficial %s: %s, cambio. **", sendername, result);
}
SendRadioMessage(1, COLOR_ALLDEPT, string);
SendRadioMessage(2, COLOR_ALLDEPT, string);
SendRadioMessage(3, COLOR_ALLDEPT, string);
SendRadioMessage(4, COLOR_ALLDEPT, string);
printf("%s", string);
return 1;
}
else if(PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2)
{
if(PlayerInfo[playerid][pRango] == 6) { format(string, sizeof(string), "** Director %s: %s, Cambio. **", sendername, result); }
else if(PlayerInfo[playerid][pRango] == 5) { format(string, sizeof(string), "** Assistant Director in Charge %s: %s, Cambio. **", sendername, result); }
else if(PlayerInfo[playerid][pRango] == 4) { format(string, sizeof(string), "** Special Agent in Charge %s: %s, Cambio. **", sendername, result); }
else if(PlayerInfo[playerid][pRango] == 3) { format(string, sizeof(string), "** Special Agent %s: %s, Cambio. **", sendername, result); }
else if(PlayerInfo[playerid][pRango] == 2) { format(string, sizeof(string), "** Special Agent Trainee %s: %s, Cambio. **", sendername, result); }
else if(PlayerInfo[playerid][pRango] == 1) { format(string, sizeof(string), "** Professional Staff %s: %s, Cambio. **", sendername, result); }
else
{
format(string, sizeof(string), "** Intern %s: %s, Cambio. **", sendername, result);
}
SendRadioMessage(1, COLOR_ALLDEPT, string);
SendRadioMessage(2, COLOR_ALLDEPT, string);
SendRadioMessage(3, COLOR_ALLDEPT, string);
SendRadioMessage(4, COLOR_ALLDEPT, string);
printf("%s", string);
return 1;
}
else if(PlayerInfo[playerid][pMember] == 23 || PlayerInfo[playerid][pLeader] == 23)
{
if(PlayerInfo[playerid][pRango] == 6) { format(string, sizeof(string), "** Directora %s: %s, over. **", sendername, result); }
else if(PlayerInfo[playerid][pRango] == 5) { format(string, sizeof(string), "** Teniente %s: %s, over. **", sendername, result); }
else if(PlayerInfo[playerid][pRango] == 4) { format(string, sizeof(string), "** Agente Especial CIA %s: %s, over. **", sendername, result); }
else if(PlayerInfo[playerid][pRango] == 3) { format(string, sizeof(string), "** Agente CIA %s: %s, over. **", sendername, result); }
else if(PlayerInfo[playerid][pRango] == 2) { format(string, sizeof(string), "** Aprendiz CIA %s: %s, over. **", sendername, result); }
else if(PlayerInfo[playerid][pRango] == 1) { format(string, sizeof(string), "** Privado %s: %s, over. **", sendername, result); }
else
{
format(string, sizeof(string), "** Intern %s: %s, over. **", sendername, result);
}
SendTeamMessage(1, COLOR_ALLDEPT, string);
SendTeamMessage(2, COLOR_ALLDEPT, string);
SendTeamMessage(11, COLOR_ALLDEPT, string);
SendTeamMessage(14, COLOR_ALLDEPT, string);
printf("%s", string);
return 1;
}
else if(PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 3)
{
if(PlayerInfo[playerid][pRango] == 6) { format(string, sizeof(string), "** S.W.A.T General %s: %s, Cambio. **", sendername, result); }
else if(PlayerInfo[playerid][pRango] == 5) { format(string, sizeof(string), "** S.W.A.T Teniente %s: %s, Cambio. **", sendername, result); }
else if(PlayerInfo[playerid][pRango] == 4) { format(string, sizeof(string), "** S.W.A.T Capitan %s: %s, Cambio. **", sendername, result); }
else if(PlayerInfo[playerid][pRango] == 3) { format(string, sizeof(string), "** S.W.A.T Mayor %s: %s, Cambio. **", sendername, result); }
else if(PlayerInfo[playerid][pRango] == 2) { format(string, sizeof(string), "** S.W.A.T Sargento %s: %s, Cambio. **", sendername, result); }
else if(PlayerInfo[playerid][pRango] == 1) { format(string, sizeof(string), "** S.W.A.T Agente %s: %s, Cambio. **", sendername, result); }
else
{
format(string, sizeof(string), "** Agente %s: %s, Cambio. **", sendername, result);
}
SendRadioMessage(1, COLOR_ALLDEPT, string);
SendRadioMessage(2, COLOR_ALLDEPT, string);
SendRadioMessage(3, COLOR_ALLDEPT, string);
SendRadioMessage(4, COLOR_ALLDEPT, string);
printf("%s", string);
return 1;
}
else if(gTeam[playerid] == 1||PlayerInfo[playerid][pMember]==4||PlayerInfo[playerid][pLeader]==4)
{
format(string, sizeof(string), "** Paramedico %s: %s, Cambio. **", sendername, result);
SendRadioMessage(1, COLOR_ALLDEPT, string);
SendRadioMessage(2, COLOR_ALLDEPT, string);
SendRadioMessage(3, COLOR_ALLDEPT, string);
SendRadioMessage(4, COLOR_ALLDEPT, string);
printf("%s", string);
return 1;
}
else
{
SendClientMessage(playerid, COLOR_GRAD2, " No Eres Parte de Este Equipo!");
return 1;
}
}
return 1;
}